Introduction to the Feral Druid
A slow, careful jungle cat who makes their prey bleed in multiple ways before finishing them off with large bites. Feral, the Melee DPS specialisation for Druids, forms its core gameplay around balancing two separate resources whilst also leveraging those to apply powerful Bleed Damage over Time effects on targets. In terms of single target DPS, Feral is powerful and can often shine in these situations. When it comes to multiple target situations, Feral can perform well due to increased targets to apply Bleed effects too, and has large-scale AoE tools to contribute well with.
Below you will find a beginners guide to the Feral Druid, you can click on highlighted abilities, for a more in depth description of them.
Strengths and Weaknesses of the Feral Druid
- Solid single target damage
- Very high mobility and flexibility in a raid environment
- Solid AoE options available on the 90 talent tier
- Can require ramp-up to reach full damage on priority targets
- Gameplay relies on pooling and smart resource management, and can be punishing
- Can be hampered by enemies dying too early before your Bleeds deal their full damage
Rotation of the Feral Druid
The basic rotation of the Feral Druid is as follows:
- Cast Regrowth with Bloodtalons if at 4-5 Combo Points
- Cast Tiger’s Fury at 30 Energy or less
- Use Berserk if available
- Apply Rip via Primal Wrath if two or more targets are present
- Maintain Rip
- Maintain Rake
- Use Savage Roar
- Maintain Thrash if two or more targets are present
- Cast Ferocious Bite if at 5 Combo Points and Rip/ Savage Roar do not need refreshing within 10 sec
- Cast Shred to build Combo Points.
- Tiger’s Fury increases your damage done by 15% for 10 seconds, on a 30-second cooldown. Additionally, it instantly restores 50 Energy.
- Berserk reduces the Energy cost of your abilities by 40% for 15 seconds, on a 3-minute cooldown.
The stat priority for the Feral Druid is
- Critical Strike
Pro Healer (If I’m tabbed in), otherwise a total Moob